Future of Educational Technology Conference (FETC) in Orlando Florida this past week. FETC is one of the largest EdTech conferences in the country with over 10,000 attendees from around the world.
FETC is a HUGE conference with lots of big names and big ideas. Here are my top take-aways from the 2015 conference:
1. The maker movement is growing
I can't tell you how many sessions there were on 3D Printing, makerspaces, tinkering, hacking, etc. The 2015 Keynotes included the COO of Makerbot, designers of one of the top 3D printers in schools today.
The vendor hall was filled with products and companies supporting and connected with the maker movement.
2. The future of technology links the digital and the physical
I sat in a great session from Brad Waid and Drew Minock (Two Guys and Some iPads) that showcased the latest in Augmented Reality (AR). The blending of the digital and physical world is very cool and powerful for classrooms, especially those like science that study the physical world. 3D printing, programming physical objects and makerspaces connect our devices and everyday physical objects.
Unlike consumer shows like CES, there wasn't a whole lot of buzz about wearables in the classroom (just one session on Google Glass - may it rest in peace). Google Glass, smart watches, etc aren't being touted as the next educational frontier. Teachers and students don't need more devices to connect and configure, but they are interested in linking the physical classroom (papers, books, objects, lab-ware, etc) to the devices they do have.
3. Cool Product of the Show - Swivl
I walked through the entire vendor hall at FETC and two products captured my attention:
Swivl - Think Roomba for your iOS device! Swivl is a rotating "robot" that follows you while capturing video and audio. Swivl can also sync your slide presentation with video. The final product is a picture-in-picture video with your slides and you! Swivl has great application for the flipped classroom and for anyone who creates a lot of training videos and podcasts.
Air Squirrels Mirroring - First, you have to love the name! Who wouldn't want with a company called "Air Squirrels?" Air Squirrels is the creator of the reflector app that mirrors your iPad to your computer. They also just launched "Air Parrot" which can mirror your Chromebook to your Apple TV (no audio support yet), Chromecast, or Reflector App. This is a great product for anyone needing to creating training videos and instructional guides on the use of Chromebooks.
4. Educators Can Influence Companies
I had an opportunity to talk with members of several large tech companies about their involvement in education and how certain practices and strategies might NOT be wise for them to continue. I was grateful at the willingness of these companies to hear "our" recommendations and their sensitivity to our needs.
Educators should partner and connect with tech companies to help shape their products, services, and marketing strategies. We need them; they need us.
5. Gaming in the classroom
The "gameification" of the classroom is still a widely discussed topic, but classroom gaming still hasn't founds its place. Gaming still feels like an "add-on" to existing classroom practices rather than something deeply integrated into the curriculum and instructional strategies.
I'm not sure I see a future where "school is a game" ever coming to pass. Rather, I see some of the core elements of gaming (problem/task based challenges, "multi-player" learning, badges, and "leveling") making their way into existing practice. This idea was buried in the short concluding keynote of Lucien Vattel, CEO of GameDesk.
As we move into conference season, I would love to hear the trends that you observe as you attend conference near you. Do you agree with these trends? Are there additional trends that you see gaining momentum?